The Pokemon Place

Normal

 

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Acupressure--30-Randomly raises one of the user's stats by two stages.-
Assist--20-In a Double Battle, user randomly attacks with a partner's move.-
Attract-10015TM45If opponent is the opposite gender, it's less likely to attack.-
Barrage158520-Hits 2-5 times.-
Baton Pass--40-Allows user to switch but gives stat changes to the new Pokemon.-
Belly Drum--10-User loses 50% of its max HP, but Attack raises to maximum.-
Bide--10-User takes damage for two turns and strikes back double on 3rd.-
Bind157520-Damages opponent for 2-5 turns, opponent cannot escape/switch.-
Block--5-Opponent cannot flee or switch.-
Body Slam8510015-May cause paralysis.30
Camouflage--20-Changes user's type according to the location.-
Captivate-10020TM78Foe with opposite gender has its Sp. Attack lowered by 2 stages.-
Charm-10020-Lowers opponent's Attack by two stages.-
Comet Punch188515-Hits 2-5 times.-
Constrict1010035-May lower opponent's Speed by one stage.10
Conversion--30-Changes user's type to a type of one of its own moves.-
Conversion2--30-User changes type to become resistant to opponent's last move.-
Copycat--20-Copies opponent's last move.-
Covet4010040-Opponent's item is stolen by the user if user isn't holding one.-
Crush Claw759510-May decrease opponent's Defense by one stage.50
Crush Grip-1005-Attack power depends on opponent's remaining HP.-
Cut509530HM01-
Defense Curl--40-Increases user's Defense by one stage. Rollout is now stronger.-
Disable-8020-Opponent can't use its last attack for a few turns.-
Dizzy Punch7010010-May cause confusion.20
Doom Desire120855-Damage occurs 2 turns later.-
Double Hit359010-Hits twice.-
Double Team--15TM32Increases user's Evasiveness by one stage.-
Double-Edge12010015-User receives recoil damage equal to 1/8th the damage inflicted.-
Doubleslap158510-Hits 2-5 times.-
Egg Bomb1007510--
Encore-1005-Forces opponent to keep using its last more for 2-6 turns.-
Endeavor-1005-Stronger is user's HP is lower than the opponent's.-
Endure--10TM58Always left with at least 1 HP, but may fail if used in a row.-
Explosion2501005TM64User faints.-
Extremespeed801005-User attacks first.-
Facade7010020TM42Stronger if user is Burned, Poisoned, or Paralyzed.-
Fake Out4010010-Can only be used in first turn. User goes first, foe flinches.100
False Swipe4010040TM54Always leaves opponent with at least 1 HP.-
Feint5010010-Only hits if opponent uses Protect or Detect in the same turn.-
Flail-10015-The lower the user's HP, the higher the power.-
Flash-10020TM70Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld.-
Focus Energy--30-Increases Critical-Hit ratio by one stage-
Follow Me--20-In Double Battle, the user takes all the attacks.-
Foresight--40-Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.-
Frustration-10020TM21Power raises with the more the user dislikes its trainer.-
Fury Attack158520-Hits 2-5 times.-
Fury Swipes188015-Hits 2-5 times.-
Giga Impact150905TM68User cannot move in the following turn.-
Glare-7530-Causes paralysis, if it hits.-
Growl-10040-Decreases opponent's Attack by one stage.-
Growth--40-Increases user's Special Attack by one stage.-
Guillotine-305-An instant 1-hit KO, if it hits.-
Harden--30-Increases the user's Defense by one stage.-
Headbutt7010015-May cause flinching.30
Heal Bell--5-Heals the user's party's status conditions.-
Helping Hand--20-In Double Battles, boosts the power of the partner's move.-
Hidden Power-10015TM10Type and power depends on user's IV's.-
Horn Attack6510025--
Horn Drill-305-An instant 1-hit KO, if it hits.-
Howl--40-Increases the user's Attack by one stage.-
Hyper Beam150905TM15User cannot move on the following turn.-
Hyper Fang809015-May cause flinching.10
Hyper Voice9010010--
Judgment10010010-Type depends on the Arceus Plate being held.-
Last Resort1301005-Can only be used after all over moves are used.-
Leer-10030-Decreases opponent's Defense by one stage.-
Lock-on--5-The next move the user uses is guaranteed to hit.-
Lovely Kiss-7510-Puts the opponent to sleep, if it hits.-
Lucky Chant--30-Opponent cannot land Critical Hits for 5 turns.-
Me First--20-User goes first with the opponent's attack at 1.5x power.-
Mean Look--5-Opponent cannot escape/switch.-
Mega Kick120755--
Mega Punch808520--
Metronome--10-User performs any move in the game at random.-
Milk Drink--10-User recoves 50% of its maximum HP.-
Mimic--10-Replaces this move with the opponent's last move, for the battle.-
Minimize--20-Increases user's Evasiveness by one stage.-
Moonlight--5-User recovers HP. Amount varies with the weather.-
Morning Sun--5-User recovers HP. Amount varies with the weather.-
Natural Gift-10015TM83The type and power depends on the user's held berry.-
Nature Power--20-Uses a certain move based on the current location.-
Odor Sleuth--40-Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.-
Pain Split--20-The user's and opponent's HP becomes the average of both.-
Pay Day4010020-A small amount of money is gained after the battle resolves.-
Perish Song--5-Any Pokemon in play when this attack is used faints in 3 turns.-
Pound4010035--
Present-9015-Either deals damage or heals.-
Protect--10TM17User is not affected by opponent's move. May fail if used often.-
Psych Up--10TM77Copies the opponent's stat changes.-
Quick Attack4010030-User goes first.-
Rage2010020-Increases user's Attack by one stage when hit.-
Rapid Spin2010040-Removes Spikes, Leech Seed, Bind, Wrap, etc.-
Razor Wind8010010-Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio.-
Recover--10-User recovers 50% of its max HP.-
Recycle--10TM67User's used hold item is restored.-
Refresh--20-Cures paralysis, poison, and burns.-
Return-10020TM27Power increases with user's Happiness.-
Roar-10020TM05In battles, the opponent switches. In the wild, the Pokemon runs.-
Rock Climb908520HM08May cause confusion.20
Safeguard--25TM20The user's party is protected from status conditions.-
Scary Face-9010-Decreases the opponent's Speed by two stages, if it hits.-
Scratch4010035--
Screech-8540-Decreases the opponent's Defense by two stages, if it hits.-
Secret Power7010020TM43Effects of the attack vary with the location.30
Selfdestruct2001005-User faints.-
Sharpen--30-Increases the user's Attack by one stage.-
Sing-5515-Puts the opponent to sleep, if it hits.100
Sketch--1-Permanently copies the opponent's last move.-
Skull Bash10010015-Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn.100
Slack Off--10-User recovers 50% of its max HP.-
Slam807520--
Slash7010020-High Critical-Hit ratio.-
Sleep Talk--10TM82User performs one of its own moves while sleeping.-
Smellingsalt6010010-Power increases when used on a paralyzed opponent, but cures it.-
Smokescreen-10020-Decreases the opponent's Accuracy by one stage.-
Snore4010015-Can only be used while the user is sleeping.-
Softboiled--10-User recovers 50% of its max HP.-
Sonicboom-9020-Always inflicts 20 HP.-
Spike Cannon2010015-Hits 2-5 times.-
Spit Up-10010-Power depends on how many times the user performed Stockpile.-
Splash--40-Doesn't do ANYTHING.-
Stockpile--20-Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow.-
Stomp6510020-May cause flinching.30
Strength8010015HM04-
Struggle50100--Only usable when all PP are gone. Hurts the user.-
Substitute--10TM90User loses 1/4 of its max HP, but can take hits without losing HP for awhile.-
Super Fang-9010-Always takes off half of the opponent's HP.-
Supersonic-5520-Causes confusion, if it hits.-
Swagger-9015TM87Opponent becomes confused, but its Attack is raised by 2 stages.-
Swallow--10-The more times the user has performed Stockpile, the more HP is recovered.-
Sweet Kiss-7510-Causes confusion, if it hits.-
Sweet Scent--20-Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear.-
Swift6020-Cannot miss, regardless of Accuracy and Evasiveness.-
Swords Dance--30TM75Increases the user's Attack by two stages.-
Tackle359535--
Tail Whip-10030-Decreases opponent's Defense by one stage.-
Take Down908520-User receives recoil damage.-
Teeter Dance-10020-All Pokemon on the field become confused.-
Thrash9010020-User attacks for 2-3 turns, but becomes confused.-
Tickle-10020-Decreases the opponent's Attack and Defense by one stage each.-
Transform--10-User takes on the form and attacks of the opponent.-
Tri Attack8010010-May cause paralysis, freezing, or a burn20
Trump Card-1005-The lower the PP, the higher the power.-
Uproar5010010-User attacks for 2-5 turns and cannot sleep during that time.-
Vicegrip5510030--
Weather Ball5010010-Move's power and type changes with the weather.-
Whirlwind-10020-In battles, the opponent switches. In the wild, the Pokemon runs.-
Wish--10-The user recovers HP in the following turn.-
Wrap158520-Damages opponent for 2-5 turns, opponent cannot switch/escape.-
Wring Out-1005-The higher the opponent's HP, the higher the damage.-
Yawn--10-Puts the opponent to sleep in the following turn.-

 

Fire

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Blast Burn150905-User cannot move next turn.-
Blaze Kick859010-High Critical-Hit ratio. May cause a burn.10
Ember4010025-May cause a burn.10
Eruption1501005-Stronger when the user's HP is higher.-
Fire Blast120855TM38May cause a burn.10
Fire Fang659515-May cause a burn or flinching.10
Fire Punch7510015-May cause a burn.10
Fire Spin157015-Damages opponent each turn, opponent cannot escape/switch.-
Flame Wheel6010025-May cause a burn.10
Flamethrower9510015TM35May cause a burn.10
Flare Blitz12010015-User receives recoil damage.-
Heat Wave1009010-May cause a burn.10
Lava Plume8010015-May cause a burn.30
Magma Storm120705-Opponent cannot escape/switch.-
Overheat140905TM50Decreases user's Special Attack by two stages.-
Sacred Fire100955-Likely to cause a burn.50
Sunny Day--5TM11Changes the weather to sunny.-
Will-o-wisp-7515TM61Causes a burn, if it hits.100

Water

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Aqua Jet4010020-User goes first.-
Aqua Ring--20-Restores a little HP each turn.-
Aqua Tail909010--
Brine6510010TM55Power doubles if opponent's HP is less than 50%.-
Bubble2010030-May lower opponent's Speed by one stage.10
Bubblebeam6510020-May lower opponent's Speed by one stage.10
Clamp357510-Damages opponent for 2-5 turns, oponent cannot escape/switch.-
Crabhammer908510-High Critical-Hit ratio.-
Dive8010010-Dives down for the first turn, attacks on the second turn.-
Hydro Cannon150905-User cannot move in the following turn.-
Hydro Pump120805--
Muddy Water958510-May decrease opponent's Accuracy by one stage.30
Octazooka658510-Likely to decrease opponent's Accuracy by one stage.50
Rain Dance--5TM18Causes the weather to change to rain for 5 turns.-
Surf9510015HM03-
Water Gun4010025--
Water Pulse6010020TM03May cause confusion.20
Water Sport--15-Increases the user's Fire resistance.-
Water Spout1501005-The higher the user's HP, the higher the damage caused.-
Waterfall8010015HM07May cause flinching.20
Whirlpool157015-Damages opponent for 2-5 turns, opponent cannot switch/escape.-
Withdraw--40-Increases the user's Defense by one stage.-

Electric

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Charge--20-Power of your Electric-type attacks increase next turn.-
Charge Beam509010TM57Likely to lower opponent's Special Attack by one stage.70
Discharge8010015-May cause paralysis.30
Shock Wave6020TM34Cannot miss, regardless of Accuracy and Evasiveness.-
Spark6510020-May cause paralysis.30
Thunder1207010TM25May cause paralysis.30
Thunder Fang659515-May cause paralysis and flinching.10
Thunder Wave-10020TM73Causes paralysis.100
Thunderbolt9510015TM24May cause paralysis.10
Thunderpunch7510015-May cause paralysis.10
Thundershock4010030-May cause paralysis.10
Volt Tackle12010015-User receives recoil damage.-
Zap Cannon120505-Guaranteed to paralyze target, if it hits.100

Grass

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Absorb2010025-User recovers half of the HP inflicted on opponent.-
Aromatherapy--5-Cures all status problems in your party.-
Bullet Seed1010030TM09Hits 2-5 times.-
Cotton Spore-8540-Opponent's Speed decreases by two stages.-
Energy Ball8010010TM53May decrease opponent's Special Defense by one stage.-
Frenzy Plant150905-User cannot move in the following turn.-
Giga Drain6010010TM19User recovers 50% of the damage inflicted on the opponent.-
Grass Knot-10020TM86The heavier the opponent, the stronger the attack.-
Grasswhistle-5515-Puts opponent to sleep, if it hits.-
Ingrain--20-User restores HP each turn. User cannot escape/switch.-
Leaf Blade9010015-High Critcal-Hit ratio.-
Leaf Storm140905-Decreases user's Special Attack by two stages.-
Leech Seed-9010-User steals HP from opponent each turn.-
Magical Leaf6020-Cannot miss, regardless of Accuracy or Evasiveness.-
Mega Drain4010015-User recovers 1/2 of the damage inflicted onto the opponent.-
Needle Arm6010015-May cause flinching.30
Petal Dance9010020-User attacks for 2-3 turns and then becomes confused.-
Power Whip1208510--
Razor Leaf559525-High Critical-Hit ratio.-
Seed Bomb8010015--
Seed Flare120855-May decrease the opponent's Special Defense by one stage.40
Sleep Powder-7515-Puts the opponent to sleep, if it hits.-
Solarbeam12010010TM22User cannot move in the 1st turn, attacks in the 2nd turn.-
Spore-10015-Puts the opponent to sleep.100
Stun Spore-7530-Causes paralysis, if it hits.-
Synthesis--5-User recovers HP. Amount varies with the weather.-
Vine Whip3510015--
Wood Hammer12010015-User receives recoil damage.-
Worry Seed-10010-Changes the opponent's Ability to Insomnia.-

Ice

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Aurora Beam6510020-Might lower opponent's Attack.10
Avalanche6010010TM72Power doubles if user took damage first.-
Blizzard120705TM14May cause freezing.10
Hail--10TM07All Pokemon except Ice-types are damaged for 5 turns.-
Haze--30-Resets are stat changes.-
Ice Ball309020-An attack lasting for 5 turns that grows in power.-
Ice Beam9510010TM13May cause freezing.10
Ice Fang659515-May cause freezing and flinching.10
Ice Punch7510015-May cause freezing.10
Ice Shard4010030-User attacks first.-
Icicle Spear1010030-Hits 2-5 times.-
Icy Wind559515-Decreases opponent's Speed by one stage.100
Mist--30-User's stats cannot be changed for a period of time.-
Powder Snow4010025-May cause freezing.10
Sheer Cold-305-An instant 1-hit KO, if it hits.-

Fighting

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Arm Thrust1510020-Hits 2-5 times.-
Aura Sphere9020-Cannot miss, regardless of Accuracy or Evasiveness.-
Brick Break7510030TM31Destroys Reflect, Light Screen, and Barrier.-
Bulk Up--20TM08Increases user's Attack and Defense by one stage.-
Close Combat1201005-Decreases user's Defense and Special Defense by one stage.-
Counter-10020-When hit by a Physical Attack, user strikes back with 2x power.-
Cross Chop100805-High Critical-Hit ratio.-
Detect--5-Opponent's attack doesn't affect you, but may fail if used often.-
Double Kick3010030-Hits twice.-
Drain Punch601005TM60User recovers half of the damage inflicted on opponent.-
Dynamicpunch100505-Causes confusion, if it hits.100
Focus Blast120705TM52May decrease opponent's Special Defense by one stage.10
Focus Punch15010020TM01Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.-
Force Palm6010010-May cause paralysis.30
Hammer Arm1009010-Decreases the user's Speed by one stage.-
Hi Jump Kick1009020-If this attack misses, the user takes 1/8 of the would-be damage.-
Jump Kick859525-If this attack misses, the user takes 1/8 of the would-be damage.-
Karate Chop5010025-High Critical-Hit ratio.-
Low Kick-10020-The heavier the opponent, the stronger the attack.-
Mach Punch4010030-User goes first.-
Revenge6010010-Power increases if user was hit first.-
Reversal-10015-The lower the user's HP is, the higher the power.-
Rock Smash4010015HM06Likely to decrease the opponent's Defense by one stage.50
Rolling Kick608515-May cause flinching.30
Seismic Toss-10020-Damage = User's level.-
Sky Uppercut859015-Hits the opponent, even during Fly.-
Submission808025-User receives recoil damage.-
Superpower1201005-Decreases user's Attack and Defense by one stage each.-
Triple Kick109010-Hits 3 times, growing in power each with each hit.-
Vacuum Wave4010030-User goes first.-
Vital Throw7010-User attacks last, but cannot miss.-
Wake-up Slap6010010-Power doubles if used on a sleeping opponent, but wakes it up.-

Poison

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Acid4010030-May lower opponent's Defense or Special Defense one stage.10
Acid Armor--40-Increases user's Defense by two stages.-
Cross Poison7010020-Likely to land a Critical Hit, may poison opponent.10
Gastro Acid-10010-Cancels out the effect of the opponent's Ability.-
Gunk Shot120705-May cause poison.-
Poison Fang5010015-May cause poison that gets worse each turn.30
Poison Gas-5540-Poisons the opponent, if it hits.-
Poison Jab8010020TM84May poison the opponent.30
Poison Sting1510035-May poison the opponent.30
Poison Tail5010025-High Critical-Hit ratio. May poison the opponent.10
Poisonpowder-7535-Poisons the opponent, if it hits.-
Sludge6510020-May poison the opponent.30
Sludge Bomb9010010TM36May poison the opponent.30
Smog207020-May poison the opponent.40
Toxic-8510TM06Causes poison that doubles in damage each turn.-
Toxic Spikes--20-Hurts opponents when they switch into battle.-

Ground

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Bone Club658520-May cause flinching.10
Bone Rush258010-Hits 2-5 times.-
Bonemerang509010-Hits twice.-
Dig8010010TM28Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field.-
Earth Power9010010-May decrease opponent's Special Defense by on stage.10
Earthquake10010010TM26Power is doubled if opponent is underground from using Dig.-
Fissure-305-An instant 1-hit KO, if it hits.-
Magnitude-10030-Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150-
Mud Bomb658510-May decrease opponent's Accuracy by one stage.30
Mud Shot559515-Decreases opponent's Speed by one stage.100
Mud Sport--15-Weakens the power of Electric-type moves.-
Mud-Slap2010010-Lowers opponent's accuracy by one stage100
Sand Tomb157015-Damages opponent for 2-5 turns, opponent cannot switch/escape.-
Sand-attack-10015-Decreases the opponent's Accuracy by one stage.-
Spikes--20-Hurts opponents when they switch into battle.-

Flying

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Aerial Ace6020TM40Cannot miss, regardless of Accuracy or Evasiveness.-
Aeroblast100955-High Critical-Hit ratio.-
Air Cutter559525-High Critical-Hit ratio.-
Air Slash759520-May cause flinching.30
Bounce85855-Flies up on the first turn, hits on the 2nd. May cause paralysis.30
Brave Bird12010015-User receives recoil damage.-
Chatter6010020-Likely to confuse the opponent.50
Defog--15HM05Lowers opponent's Evasiveness by one stage.-
Drill Peck8010020--
Featherdance-10015-Decreases opponent't Attack by two stages.-
Fly909515HM02Flies up on the first turn, attacks on the second turn.-
Gust4010035--
Mirror Move--20-User performs the opponent's last move.-
Peck3510035--
Pluck6010020TM88If the opponent is holding a berry, its effect is stolen by user.-
Roost--10TM51User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move.-
Sky Attack140905-User cannot move in the 1st turn, attacks 2nd turn. May cause flinching.30
Tailwind--30-The user's party's Speed is increased by one stage for 5 turns.-
Wing Attack6010035--

Psychic

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Agility--30-Raises the user's Speed by two stages.-
Amnesia--20-Raises user's Special Defense by two stages.-
Barrier--30-Raises user's Defense by two stages.-
Calm Mind--20TM04Increases user's Special Attack and Special Defense by one stage.-
Confusion5010025-May confuse opponent.10
Cosmic Power--20-Increase user's Defense and Special Defense by one stage.-
Dream Eater10010015TM85Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent.-
Extrasensory8010030-May cause flinching.10
Future Sight809015-Damage occurs 2 turs later.-
Gravity--5-Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.-
Guard Swap--10-User and opponent swap Defense and Special Defense.-
Heal Block--15-Prevents the opponent from restoring HP for 5 turns.-
Healing Wish--10-The user faints and the next Pokemon released is fully healed.-
Heart Swap--10-Stat changes are swapped with the opponent.-
Hypnosis-7020-Put opponent to sleep, if it hits.-
Imprison--10-Opponent is unable to use moves that the user also knows.-
Kinesis-8015-Decreases opponent's Accuracy by one stage, if it hits.-
Light Screen--30TM16User's party receives 1/2 damage from Sp. Attacks for 5 turns.-
Lunar Dance--10-The user faints but the next Pokemon released is fully healed.-
Luster Purge701005-May decrease opponent's Special Defense by one stage.-
Magic Coat--15-Any special move is reflected back to the attacker.-
Meditate--40-Increases user's Attack by one stage.-
Mind Reader--5-User's next attack is guaranteed to hit.-
Miracle Eye--40-Resets opponent's Evasiveness, removes Dark's Psychic immunity.-
Mirror Coat-10020-When hit by a Special Attack, user strikes back with 2x power.-
Mist Ball701005-Likely to decrease opponent's Special Attack by one stage.50
Power Swap--10-User and opponent swap Attack and Special Attack.-
Power Trick--10-User's own Attack and Defense switch.-
Psybeam6510020-May confuse the opponent.10
Psychic9010010TM29May decreases the opponent's Special Defense by one stage.10
Psycho Boost140905-Decreases user's Special Attack by two stages.-
Psycho Cut7010020-High Critical-Hit ratio.-
Psycho Shift-9010-Gives the opponent the user's status condition, if it hits.-
Psywave-8015-Damage = 1x to 1.5x user's level.-
Reflect--20TM33User's party receives 1/2 damage from Ph. Attacks for 5 turns.-
Rest--10TM44User sleeps for 2 turns, but user is fully healed.-
Role Play--15-User copies the opponent's Ability.-
Skill Swap--10TM48The user swaps Abilities with the opponent.-
Teleport--20-Allows user to switch out. In the wild, the battle ends. Can be used like an Escape Rope outside of battles.-
Trick-10010-Swaps held items with the opponent.-
Trick Room--5TM92Slower Pokemon move first in the turn for 5 turns.-
Zen Headbutt809015-May cause flinching.20

Bug

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Attack Order9010015-High Critical-Hit ratio.-
Bug Bite6010020-Receives the effect from the opponent's held berry.-
Bug Buzz9010010-May lower opponent's Special Defense by one stage.10
Defend Order--10-Increases user's Defense and Special Defense by one stage each.-
Fury Cutter109520-Power increases with each consecutive hit.-
Heal Order--10-Recovers half of the user's max HP.-
Leech Life2010015-User recovers half of the damage inflicted on the opponent.-
Megahorn1208510--
Pin Missile148520-Hits 2-5 times.-
Signal Beam7510015-May cause confusion.10
Silver Wind601005TM62May increase all of the user's stats by one stage each.10
Spider Web--10-Opponent cannot escape/switch.-
String Shot-9540-Decreases opponent's Speed by one stage.-
Tail Glow--20-Increases user's Special Attack by two stages.-
Twineedle2510020-Hits twice. May cause poison.20
U-turn7010020TM89User switches out immediately after attacking.-
X-Scissor8010015TM81-

Rock

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Ancientpower601005-Might raise all of the user's stats by one stage.10
Head Smash150805-User receives recoil damage.-
Power Gem7010020--
Rock Blast258010-Hits 2-5 times.-
Rock Polish--20TM69Increases the user's Speed by two stages.-
Rock Slide759010TM80May cause flinching, if it hits.30
Rock Throw509015--
Rock Tomb508010TM39Decreases the opponent's Speed by one stage, if it hits.100
Rock Wrecker150905-The user cannot move in the following turn.-
Rollout309020-An attack lasting for 5 turns that grows in power.-
Sandstorm--10TM37Damages all Pokemon except Rock-, Ground-, and Steel-types.-
Stealth Rock--20TM76Damages opponent when they switch into battle.-
Stone Edge100805TM71High Critical-Hit ratio.-

Ghost

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Astonish3010015-May cause flinching.30
Confuse Ray-10010-Confuses opponent.-
Destiny Bond--5-If the user faints, the opponent also faints.-
Grudge--5-If the users faints after using this move, the PP for the opponent's last move is depleted.-
Lick2010030-May cause paralysis.30
Night Shade-10015-Damage = User's level.-
Nightmare-10015-The sleeping opponent loses 25% of its max HP each turn.-
Ominous Wind601005-May increase all stats of the user by one stage each.10
Shadow Ball8010015TM30May decrease opponent's Special Defense.20
Shadow Claw7010015TM65High Critical-Hit ratio.-
Shadow Force1201005-Disappears on the 1st turn, attacks on the 2nd turn.-
Shadow Punch6020-Cannot miss, regardless of Accuracy and Evasiveness.-
Shadow Sneak4010030-User goes first.-
Spite-10010-The opponent's last move loses 2-5 PP.

Dragon

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Draco Meteor140905-Decreases user's Special Attack by 2 stages.-
Dragon Claw8010015TM02-
Dragon Dance--20-Increases user's Attack and Speed by one stage each.-
Dragon Pulse9010010TM59-
Dragon Rage-10010-Always inflicts 40 HP.-
Dragon Rush1007510-May cause flinching.20
Dragonbreath6010020-May cause paralysis.-
Outrage12010015-User attacks for 2-3 turns and then becomes confused.-
Roar of Time150905-The user cannot move in the following turn.-
Spacial Rend100955-High Critical-Hit ratio.-
Twister4010020-May cause flinching. 2x damage against an opponent using Fly.20

Dark

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Assurance5010010-Power doubles if opponent already took damage in the same turn.-
Beat Up1010030-Each Pokemon in your party attacks.-
Bite6010025-May cause flinching.30
Crunch8010015-May decrease opponent's Defense by one stage.20
Dark Pulse8010015TM79May cause flinching.20
Dark Void-8010-Puts all Pokemon on the field to sleep.-
Embargo-10015TM63Opponent cannot use hold items.-
Faint Attack6020-Cannot miss, regardless of Accuracy or Evasiveness.-
Fake Tears-10020-Decreases opponent's Special Defense by two stages.-
Flatter-10015-Confuses opponent, but raises its Special Attack by two stages.-
Fling-10010TM56Power depends on held item.-
Knock Off2010020-Opponent cannot use its hold item for the duration of the battle.-
Memento-10010-User faints, opponent's Attack is dropped to the lowest stage.-
Nasty Plot--20-Increases the user's Special Attack by two stages.-
Night Slash7010015-High Critical-Hit ratio.-
Payback5010010TM66Power doubles if the user was attacked first.-
Punishment-1005-Power depends on opponent's stats.-
Pursuit4010020-Double power if the opponent is switching out.-
Snatch--10TM49User steals the effects of the opponent's next move.-
Sucker Punch801005-User goes first, but won't work if opponent doesn't use an attacking move.-
Switcheroo-10015-Swaps held items with the opponent.-
Taunt-10020TM12Opponent can only use moves that attack.-
Thief4010010TM46May steal opponent's held item.40
Torment-10015TM41Opponent cannot use the same move in a row.-

Steel

NameCat.PowerAcc.PPTM/HM?EffectEffect Prob.
Bullet Punch4010030-User goes first.-
Flash Cannon8010010TM91May decrease opponent's Sp. Attack or Sp. Defense by one stage.10
Gyro Ball-1005TM74The slower the opponent, the stronger the attack.-
Iron Defense--15-Increases the user's Defense by two stages.-
Iron Head8010015-May cause flinching.30
Iron Tail1007515TM23May decrease opponent's Defense by one stage.30
Magnet Bomb6020-Cannot miss, regardless of Accuracy or Evasiveness.-
Magnet Rise--10-Changes user's Ability to Levitate.-
Metal Burst-10010-Deals opponent damage equal to its last attack x 2.-
Metal Claw509535-May increase the user's Attack by one stage.10
Metal Sound-8540-Decreases opponent's Special Defense by two stages.-
Meteor Mash1008510-May increase user's Attack by one stage.20
Mirror Shot658510-May decrease opponent's Accuracy by one stage.-
Steel Wing709025TM47May increases user's Defense by one stage.10

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